I've worked on all different kinds of projects, from tiny mobile, to giant AAA (current job). I'm a veteran game developer (20+ years), and I'm also a dad. The original interview was done in March 2019, with an update in April 2020.ġ. The interview was hosted on their website for a few years, along with other indie dev interviews,īut in a recent site revamp those all seem to have been taken down. Whether you are completely new to multiplication, or a times-tables ninja, everyone will enjoy this game.The following is an interview I did with a representative from Cocos2dx, the engine I used to build Space Pig Math. No wifi connection is required to play, except when making the purchase. You can try the first two levels for free - the game contains a single in-app purchase to unlock the rest. Then put it all together in Challenge mode - use your reflexes and smarts to save Space Pig's Friends! Take a break in Free-For-All - pure arcade action, no math required. Relax in Puzzle mode, blasting answers at your leisure. Start with Review to gain a visual understanding of multiplication. It is easy and accessible for the novice, but the challenge is also there for the pros.Įach times table is covered through four unique modes: ![]() The game rewards correct, consecutive, and quick answers with over-the-top explosions and effects. It was crafted with love, by a game-industry veteran (and dad), in the belief that in this age of technological marvels, there is no reason that practicing times tables can't be genuinely FUN!īlast through waves of asteroids and aliens to save Space Pig's Friends - they in turn will give you awesome powerups to help you out! Space Pig Math is an action game for practicing your times tables - up to 12x12 - with satisfying, visceral feedback and retro-inspired visuals and sounds. At home this could also amuse a number of children who may find a spare moment between other computer games! I would certainly use it in a classroom setting and the metrics could be shared within the class if required to add a bit of competition. My grandchildren enjoyed it and they are the best judges of games. Overall this is a great game and slightly addictive but in a useful way. As the waves flow then each of the Space Pig friends are revealed. The challenge is staged in waves and the reliance on accuracy and speed guides the user higher up the reward stakes. The aliens have to be blasted but they have to be the correct answer for the times table question. The next stage for the user is the 'Challenge' where all the skills are put together. The instructions are: if anything moves: Shoot it! At the end of two waves of aliens the user is given a read out of the scores and ranked. Once achieved extra tokens or food is tallied up depending on speed and accuracy.Īs a welcome break to all the frenetic cognitive activity the user has a chance just to blast as many objects as possible without being too taxed. This puzzle is familiar in concept and requires the user to answer the correct answer and choose a square that is in a line across a grid. When this review is complete the user then goes onto the cleverly named 'puzzle', which suggests the game element. The review stage is simply a repeat of the introduction, but this becomes a little bit more tense in anticipation of the real game, with tokens being added for each correct blast. The first level is introduced after the painless, practical walk through. As in all good maths tuition these squares are built up gradually into a matrix grid that is notated at the side with the multiplication equivalents. Helping the user visualise multiplication the developer introduces the concept of filling the squares in a grid by touching them and then the user can 'blast' them away using the laser. The narrator then substitutes 'groups' to the correct 'x' notation. The narrator then explains through the help of the word 'groups' that multiplication is adding of blocks and this is demonstrated graphically and simply. ![]() over and over' which is a smart way of putting it. ![]() As the narrator points out maths 'It's just adding. The user is drawn into the narrative of the story carefully and cleverly so that they empathise with the Space Pig, then they are sold on the idea that maths is easy. When a user has been set up, which is permanently stored, the welcome screen, once again retro, is typical with a blocky font appearing on the screen. The background music is also familiar if you have spent any time in Arcade Games shops at the sea front, so my children inform me! The game launches with a typical black background and blocky, pixelated letters and graphics, reminiscent of the classically famous Space Invaders. Downloading the game is relatively straightforward and takes up a modest 59 MB of your disk space.
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